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Showing posts from May, 2023

Guinevere's 3D Pir

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  After the Guinevere model was complete, we got her 3D printed. We originally sent her entire body to print as a whole model, however the arms were not printed properly. Despite this, the rest of the body was very well done.  The supports need to be removed and the arms replaced. In order to replace the arms, we will reprint the arms separately. We will then remove the original arms and add on the newly printed ones.  I'm really happy with how she turned out and having her as a physical item after working on her for so long is very satisfying. I wish to get Arthur printed as well but may not be able to due to lack of time. 

Finished Arthur

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 After a lot of work on the Arthur model, it is now complete. I went back over his model to finalise shapes and smooth edges in multiple areas of his body. I used the chamfer tool to soften the edges, in particular around the legs and some areas on the arms. Now that these parts are smoothed slightly, it makes he appear to be more refined. I did struggle around the knees however as I have to chamfer around the four outer connections. By using chamfer, some of the vertices ended up being in difficult places which needed to be altered in order to make it look better. This took a considerable amount of time as it was all in an awkward place with inner and outer vertices to take into account.  I do however like the final outcome as it makes him appear to be less angular and a little more realistic.

Looking at other modelers

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 While I've been working to completing my own models, I've been looking at how other people have modelled their own. As I've been looking at robot designs for my own, I've gone to Sketchfab to see how others have been designed and made.  When looking at references for my Arthur model, I wanted to look for more masculine models. I came across this example by Slava Z. showcasing a male robot model. This is a good example as with this particular robot, the creator has made it so you can see it with different parts missing. This allows us to see how some of the model is made and how each part fits with the rest.  By panning along the timeframe, you can see the armour and limbs be taken off. This is very helpful for me to understand how each part it put together. Its wireframe is made up of 19k triangular polygons. The highest density of these polygons is in the hands, shoulders, lower legs and head. These larger amounts of polygons typically indicate either higher detail or