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Showing posts from March, 2023

Arthur's basic model

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  Now that Guinevere is complete, I started on the Arthur model. This has been a lot easier that the Guinevere one as it, as seen, has much more angular shapes. In my pervious post about the Arthur model, I had done most of the body - excluding the hand and head. These are now complete although they were the most time consuming parts out of all the entire body.  The hand was difficult as I wanted to keep the detail of the gauntlets that I designed him to have. I had to also make sure that it was thick enough to look realistic and also strong enough for when it comes to making him into a 3D print.  The head was certainly the hardest part as it was the most rounded part of him so far. I needed to make sure it was still realistic. One thing that I found after completing the head was that it looked too narrow when comparing it to the body. Therefore I increased its width to make his proportions match.  Now that Arthur's basic shape is complete. I will now go back over it to correct odd

Getting Guinevere ready for 3D printing

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  One part of my proposal is to print the characters as 3D models. In order to do this, I have to do is to make sure that each model was ready to print.  With Guinevere complete, her dress's skirt was extremely flimsy and would easily break when printed. This meant that I had to add supports to the skirt. Firstly, I thickened the skirt using shell. This was already a challenge as I had to seperate the skirt from the torso as when using shell, it would apply it to the torso as well.  In order to stop the whole model coming apart when being printed, I increased the length at the top of the skirt so it clipped into the torso so they were fully connected.  Along with this, I also had to alter a few of the vertices due to some looking out of place after shell was applied.  I wanted to add as much support as I could to the skirt so it wouldn't break. Therefore I also added rings around it to add that extra strength and to (in a way) replicate a hoop skirt that women used to have unde

Starting Arthur

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Now that I'm close to completing Guinevere, I have now started working on the Arthur model. So far I have done half of his body which I will add symmetry too once this half is complete.  The hardest part so far for this model was around the knee where he has 5 connections on each section. I had to do a lot of insets, extrudes and welding in order to make this work. Once I got the lower set done, I was able to do the higher set quickly. I've also had to keep resizing the lower arm as well to make it look more believable yet still muscular to make it look masculine.  I will now go onto completing the arm and head. After that I will be applying chamfer and adding additional edges to where I want him to be smoother like on the arms, neck and knee connections. I won't be applying Turbosmooth to the Arthur model as I want a lot of him to stay angular and more robotic.  I will also be adding any other necessary details to him to make him more interesting.