Tidying polygons
When it came to working on Arthur more, I first needed to smooth his pelvis however, when I first tried to do this, I felt like I did it very messily. In order to smooth his pelvis, I kept cutting the polygons to make more edges and vertices wherever I could in order to make it appear smoother. This made it look very untidy and I felt like it would cause problems when it comes to texturing his model. Therefore I decided to completely redo his pelvis area to make it much cleaner but still keeping the smoothness. In order to do so, I had to completely remove the messy polygons, cap the holes and re-add them through a lot of cutting and moving of vertices. It took a decent amount of time to fix this part of the model however I felt it was necessary to help me later on. I do also feel like it looks much better now when comparing it to what it was before.